Flat Face · v1.3 skirmish

Towers

You play sapphire
How to play

You are a general. Your cards are armies. Armies fight the armies they touch (share an edge; diagonals never count), and an army with friends beside it beats one standing alone. Hold the high ground, keep reserves in your barrack, and know when to give up.

What you need

Setup

Your turn: do exactly one thing

Before or after your action you may reveal any of your own cards. (This app never asks: your cards stay face-down until the rules turn them up.)

In this app: tap a barrack card or one of your board cards, then tap where it goes or whom it attacks. Every attack shows its Might and odds before you confirm.

Face-down cards

A card is turned face-up for good when it attacks, is attacked, Soulcasts, gives a bonus (an Attending Squire, an Archer supporting from range, a Captainlord), is scouted, or you choose to show it. A 2-space move does not reveal the mover. Face-down cards touch, support and hold high ground like any other card. You may attack a face-down card: you find out what it is when both cards flip.

Fighting

  1. Declare the attack. Flip the attacker and the target face-up.
  2. Count every bonus; turn face-up any card that gives one.
  3. The pull. Each of the two fighting cards that was face-down when the attack was declared pulls the top card of its owner's fortune deck: +1, 0 or −1 for this fight only. A face-up card never pulls (a card that returns to the barrack comes back face-down, so it will pull again). When your fortune deck runs out, shuffle all 12 together.
  4. Compare Might.

Attacker = rank + 1 for each other card of yours touching the target (your supporters, including Archers in range) + 1 on high ground + bonuses ± pull.
Defender = rank + 1 if a friend stands directly behind it (the space opposite the attacker) + 1 if defensive + 1 on high ground + bonuses ± pull.

The cards

"Knight or better" means Knight, Lancer, Captainlord, Shardbearer or King.

The King

Winning a skirmish

This app follows the printed Towers v1.3 playtest rules (core game, one skirmish; the match, Warcamp and variants are not included).

An unofficial fan-made playtest of the in-world game from The Stormlight Archive. Not affiliated with or endorsed by Brandon Sanderson or Dragonsteel.